The party heads north along the coast in a captured northern ship to the village of Fiskurthorp. The are unsure of how to proceed on their scouting mission. This is understandable given the reputation the northerners have earned in the south as fierce and merciless warriors.
The party decided the best approach is to anchor the ship some way up the coast and then approach the village on foot. The party move silently towards the village and see that their are guards in the watch towers. Kallista casts a spell to understand the language the northerners might speak. They find a small ferry boat and as they are pulling it across the river to get to the village they are greeted from the river bank.A northern warrior, Thorgrim, is beckoning the party across the river and welcoming them to the village. When they reach the river bank, Nidal casts a detect evil spell and finds none. The villagers welcome the party and invite them to the feast hall. The party is made to fell comfortable and treated well.
This proves to cause some confusion in the party as what they are seeing doesn't match the image of a northern village they have been raised on.
The feasting goes late into the night. The party find a space in the feasting hall to bed down. They are not disturbed in the night.
Nidal is woken in the morning by a young northern girl. The party is offered porridge. Just as they are finishing breakfast, there is a disturbance outside the hall. When the party goes to see what is happening, they find that the Lux Militant sailors who they left at the ship have been captured.
The sailors are summarily executed. Thorgrim let's the party know that the would also have been executed if he had known they were travelling with the sailors, if they had not been offered shelter and food the night before. He tells them they must leave immediately and never return to the village on pain of death.
The party gathers their things and makes their way back to their ship. As none of the party are proficient or experienced sailors, they take sometime making their way back to Heittfloi.
As they travel to Heittfloi, the party mulls over what they have seen in Fiskurthorp and how it does not match what they have been told about northerners.
The party makes their report to Patriarch and when he finds out that the two sailors were executed he calls for Fiskurthorp to be wipe from the earth. He orders Nidal to lead the force that will see to the destruction of Fiskurthorp.
The party finds some shelter in the ruins of Heittfloi. They set up a camp and sit around the fire to discuss what they should do. Nidal does not want to lead the force to Fiskurthorp. Nibbidard points out that she could be putting her soul in peril if she does not keep to her oath and follow the direction of the patriarch.
The party decides that they will steal away in the night and try and get as far away from Heittfloi as they can so that they can try and find the tree of evil and find out its true nature.