Nodrog runs ahead of the party to try and catch up with the wizard. He sees the wizard race away around a distance tunnel corner. Nodrog is standing in a tunnel intersection and hears a noise off to his left. Suddenly, a side door burst open and zombies pour out into the passage way. Luckily for Nodrog the party are close on his heels. Another vicious fight breaks out. The zombies are hungry to feed on the party's flesh. The party manages to destroy all of the zombies. They enter the side chamber and notice body size bags wriggling around. The party decides to carry on after the wizard.
As the party are taking a breather after the fight, a shambling mound that has been tracking them advances from the north. Nidal throws the rotting zombies corpses are the shambling mound and this distracts the creature long enough to allow the party to escape down the passage.
The party has returned to the ship and and is trying to decide how to retrieve the Grim Reaper's treasure from the bottom of the harbour. A hooded figure stands on the dock and calls to the party. He boards the ship and introduces himself as Aldin an elf of the Realm of the Wilf Woods. He tells the party about orcs attacking the woods and destroying all goodness in the forest. The situation is desperate. Aldin lets the party know that they have a treasure item that could help the forest dwellers in their fight against the orcs - The Staff of the Woodlands. Aldin asks the party to leave immediately and take the Staff of the Woodlands over the Fang Mountains to the Wild Woods. Aldin is sure that once the staff is delivered to the Wild Woods the orcs will be defeated. Aldin tells the best route to the woods is not along the river, but overland by way of Littleton and Stone Keep. The party are reluctant to leave on this errand. Some of the party do not t...