Skip to main content

Into the Undertown


 The party jumps down into the tunnel entrance. Adrahil quickly picks up the trail of  the wizard heading off to the west. The air in the tunnel is thick and there is a strong smell of methane. In fact, there is a haze in the tunnel that is interring with the adventurers' dark vision. As the party moves down the tunnel crossbow bolts suddenly fly out of the dark. Nodrog takes a glancing hit. Luckily the rest of the party are unscathed. Led by Nidal the party charges into the dark to take on their attackers. Kallista and Nibbidard, wisely hang back, to keep an eye on a side tunnel. Nibbidard uses the lantern of seeing to light up the darkness.

Nidal's sword glows with anger as she strikes out at the Drow warriors who stand before her. Nodrog adds his own sword swinging to the fight. Adrahil, despite the threat of a methane explosion, ignites flame tongue and swings. Luckily the magical flame of his sword does not result in disaster. A fierce struggle breaks out between the trio and the  Drow. As some of the Drow fall, Kallista shouts a warning. There are more Drow behind the party! Kallista casts a poisonous cloud and it does some very heavy damage to the second Drow party. While the Drow are still coughing and recovering, Kallista hits them with a ray of frost and all of the Drow she targeted drop dead. 

Eventually, Nidal, Adrahil and Nodrog overcome the the first group of Drow. The decide to continue heading the the west to catch the wizard.  

Popular posts from this blog

The Staff of the Woodlands

  The party has returned to the ship and and is trying to decide how to retrieve the Grim Reaper's treasure from the bottom of the harbour.  A hooded figure stands on the dock and calls to the party. He boards the ship and introduces himself as Aldin an elf of the Realm of the Wilf Woods. He tells the party about orcs attacking the woods and destroying all goodness in the forest. The situation is desperate. Aldin lets the party know that they have a treasure item that could help the forest dwellers in their fight against the orcs - The Staff of the Woodlands.  Aldin asks the party to leave immediately and take the Staff of the Woodlands over the Fang  Mountains to the Wild Woods. Aldin is sure that once the staff is delivered to the Wild Woods the orcs will be defeated.  Aldin tells the best route to the woods is not along the river, but overland by way of Littleton and Stone Keep.  The party are reluctant to leave on this errand. Some of the party do not t...

The Caravan Attack

 After a filling breakfast, the party saddles up and gets back on the road to the Wild Wood. The King's Road winds its way through stretches of fields and farms. The weather is pleasant and there a no signs of orcs or other dangers.  Adrahil notices some smoke rising over the next hill. The party immediately prepares for battle. Adrahil and Nodrog sneak forward and crawl up the hill. Adrahil and Nodrog see that the smoke is coming from the camp fire of a small caravan. They move back to the party to let them know what they have seen.  The party decides to approach the caravan. The caravan is understandable concerned when the y see the party of grizzled adventurers approaching. However, they eventually invite the party to share their fire and food.  Just as they are sitting down, there is a commotion behind some of the wagons. Two of the caravan women come running into the camp with orcs hot on their heels. The both are hacked down by their pursuers. The orcs shout th...

Witch Hunters' Road Block

 The party continues on their journey to Stone Keep. They are accompanying the caravan that is led by Hultz. Bleddyn and Myra are riding in one of the wagons. The party stops for noon meal and Nidal and Kallista notice that Bleddyn is able to cause objects to float around her. Bleddyn offers them tea and proceeds to pour the tea and serve it without lift a finger. Kallista shows her some simple cantrips and Bleddyn matches each one with and equally impressive trick.  The party is keeping a watchful eye out for orcs. They round a corner and see figures standing across the road is the distance. As the party draws nearer,  they realize there are a group of witch hunters guarding a bridge.  The witch hunters' leader commands the caravan to stop and demands that all its members submit to a strip search. Nidal strongly objects to this, but Maddack, the leader of the witch hunters, is resolved to carry out his duty. Each of the caravan members are stripped of their clothing...