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Welcome to the Ealdesland blog where I post and record the latest adventures of Nidal Apecina, Ardahil, Nodrog, and Kallista the Tiefling. Our adventures are set on the continent of Ealdesland and consist of both my own and other publishers modules and adventures. The rules we use are 5e D & D, but I often shamelessly modified and adjust the rules to ensure the narrative allows the characters to explore the world and their own capabilities. 

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The Staff of the Woodlands

  The party has returned to the ship and and is trying to decide how to retrieve the Grim Reaper's treasure from the bottom of the harbour.  A hooded figure stands on the dock and calls to the party. He boards the ship and introduces himself as Aldin an elf of the Realm of the Wilf Woods. He tells the party about orcs attacking the woods and destroying all goodness in the forest. The situation is desperate. Aldin lets the party know that they have a treasure item that could help the forest dwellers in their fight against the orcs - The Staff of the Woodlands.  Aldin asks the party to leave immediately and take the Staff of the Woodlands over the Fang  Mountains to the Wild Woods. Aldin is sure that once the staff is delivered to the Wild Woods the orcs will be defeated.  Aldin tells the best route to the woods is not along the river, but overland by way of Littleton and Stone Keep.  The party are reluctant to leave on this errand. Some of the party do not t...

The Grim Reaper

 Having defeated the shambling mound; the party get into a rowboat and sets off to pursue the wizard in the harbour. Nidal uses her gem of seeing to find the Grim Reaper. Without the gem the ship is invisible. When the party approach the ship they find that there is some kind of dimension wall or wall of invisibility cloaking the ship. Adrahil and Nodrog push through the wall and after getting over their arms disappearing into thin air, they clamber up the side of the Grim Reaper.  A battle breaks out on the deck of the ship. The drow are tough customers and not willing to give up. While the party struggles with the crew, the wizard unleashes a fireball on the deck that engulfs almost everyone. Some drow are killed in the explosion of fire and Nidal, who is already injured, drops burned and unconscious to the deck. Things are looking very desperate.  Suddenly, Bimmz swoops down out of the sky breathing fire and strafes the wizard and drow with fire breath. The wizard is b...

The Caravan Attack

 After a filling breakfast, the party saddles up and gets back on the road to the Wild Wood. The King's Road winds its way through stretches of fields and farms. The weather is pleasant and there a no signs of orcs or other dangers.  Adrahil notices some smoke rising over the next hill. The party immediately prepares for battle. Adrahil and Nodrog sneak forward and crawl up the hill. Adrahil and Nodrog see that the smoke is coming from the camp fire of a small caravan. They move back to the party to let them know what they have seen.  The party decides to approach the caravan. The caravan is understandable concerned when the y see the party of grizzled adventurers approaching. However, they eventually invite the party to share their fire and food.  Just as they are sitting down, there is a commotion behind some of the wagons. Two of the caravan women come running into the camp with orcs hot on their heels. The both are hacked down by their pursuers. The orcs shout th...