Skip to main content


 The surprise that Nerak has arranged for the adventurers involves her Drow allies. It is Nerak's hope that the Drow will dispose of the adventures, while Nerak and her accomplices strike at their real target - The Temple of Light. 

Nodrog's injury isn't severe, but he realizes that he is beginning to feel disoriented and dizzy he slowly moves out of the line of fire. Nidal rushes in to attack the ambushers, but her actions are in vain as the enemy cannot be located. After carefully scouting the area, the party realizes that there are figures moving along the roof tops. Suddenly two Drow drop down behind Kallista and Nibbidard. A green sheen of deadly poison  on their blades shows in the street light. Fortunately, the drow are no match for Adrahil and Nidal and are quickly dispatched. 

The party move into the warren and Nidal and Nodrog climb onto the roofs to try and get at their attackers. Kallista fires a ray of frost at one of the would be assassins and Nodrog, Nidal. and Adrahil use the bows. A few of the Drow are killed and some fall down into the streets. Nidal and Nodrog also fall from the rooftops as they jump across one too many alley ways. Three members of the city guard rush into the warren. All three are hit with crossbow bolts. Two are killed and one lies in the street begging for help. Kallista comes to his aid and drags him to safety. 

Suddenly the bells of all the temples and churches in Statsberg begin to sound. People are screaming and rushing to and fro. The party realizes the Temple of Light is under attack! 

Popular posts from this blog

 While the adventurers have been leveling up and recuperating in the city of Statsberg, they have continued to try and track down Nidal's nemesis Nerak. Rumours have reached them that Nerak has been spotted in the Fishgate area of the city. So the adventurers decided to have some dinner at a local tavern and see if they find out more.  They have dinner at the Boar and Hunter tavern and find out from their server that Nerak has indeed been spotted in the area. However, the server can provide no other information. The party decided to visit the Temple of the Light which is across the road from the Boar and Hunter.  Temple is newly constructed and contains the tomb of St. Cecilia. A large congregation is present and Sister Sarah is conducting the service. The adventurers are surprised to find that the sarcophagus of St. Cecilia glows with its own light. When they touch the sarcophagus all nature of injuries are healed. The last remnants of Adrahil's werewolf curse and Nidal'...

The Caravan Attack

 After a filling breakfast, the party saddles up and gets back on the road to the Wild Wood. The King's Road winds its way through stretches of fields and farms. The weather is pleasant and there a no signs of orcs or other dangers.  Adrahil notices some smoke rising over the next hill. The party immediately prepares for battle. Adrahil and Nodrog sneak forward and crawl up the hill. Adrahil and Nodrog see that the smoke is coming from the camp fire of a small caravan. They move back to the party to let them know what they have seen.  The party decides to approach the caravan. The caravan is understandable concerned when the y see the party of grizzled adventurers approaching. However, they eventually invite the party to share their fire and food.  Just as they are sitting down, there is a commotion behind some of the wagons. Two of the caravan women come running into the camp with orcs hot on their heels. The both are hacked down by their pursuers. The orcs shout th...

The Northern Expedition - Scouting Out Fiskurthorp

 The party heads north along the coast in a captured northern ship to the village of Fiskurthorp. The are unsure of how to proceed on their scouting mission. This is understandable given the reputation the northerners have earned in the south as fierce and merciless warriors.  The party decided the best approach is to anchor the ship some way up the coast and then approach the village on foot. The party move silently towards the village and  see that their are guards in the watch towers. Kallista casts a spell to understand the language the northerners might speak. They find a small ferry boat and as they are pulling it across the river to get to the village they are greeted from the river bank.  A northern warrior, Thorgrim, is beckoning the party across the river and welcoming them to the village. When they reach the river bank, Nidal casts a detect evil spell and finds none. The villagers welcome the party and invite them to the feast hall. The party is made to fe...