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Into the Wilderness.

 The party decides to leave the Northern Expedition's camp to try and find the tree. The are not sure what they are looking for or what they will find.  The party leave their fire burning and quietly pack up their items. Under the cover of Adrahil's pass without a trace spell they manage to evade the camp guards and escape to the west. They decide to continue heading roughly west. The night is dark and even though it is challenging, they make good time and with a few hours are miles away from the camp.  The party continues to move west through the night. To the north they can hear a fast running river. They move north and come across a cairn. Many of the rocks that make up the cairn are inscribed with runes. Kallista is able to discern their meaning. A rough translation of the words under an arrow pointing to the East is Follow Me to the Sea. There is another arrow point west and the runes read as Follow Me to the Tree. Adrahil finds the pathway indicated by the arrow and the p
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The Northern Expedition - Scouting Out Fiskurthorp

 The party heads north along the coast in a captured northern ship to the village of Fiskurthorp. The are unsure of how to proceed on their scouting mission. This is understandable given the reputation the northerners have earned in the south as fierce and merciless warriors.  The party decided the best approach is to anchor the ship some way up the coast and then approach the village on foot. The party move silently towards the village and  see that their are guards in the watch towers. Kallista casts a spell to understand the language the northerners might speak. They find a small ferry boat and as they are pulling it across the river to get to the village they are greeted from the river bank.  A northern warrior, Thorgrim, is beckoning the party across the river and welcoming them to the village. When they reach the river bank, Nidal casts a detect evil spell and finds none. The villagers welcome the party and invite them to the feast hall. The party is made to fell comfortable and

The Northern Expedition - The Scourging of Heittfloi

 With the northern fleet destroyed, there is nothing to stop the expedition from landing at its first target. The party are still aboard The Cleansing Light and are able to observe the first wave of the expedition storming the beaches.  A small force of northern infantry has forms a small shieldwall in an attempt to push the attackers back into the see, but it is to no avail. The northern warriors are quickly overcome. The witchhunters and the Lux Militant begin moving throughout the village. Fire springs from within and without the buildings. The screams of women and children can be heard.  Kallista sneaks ashore to try and get a better idea of what is happening. What she sees shocks her. The forces of light are killing everyone in the village. Even the few women and children who manage to make it to fields are shot down with arrows.  Kallista goes back to The Cleansing Light and lets the party know what happened.  Nidal is very upset and brings her concerns to the patriarch. He expla

The Northern Expedition - Encounter on the High Seas

 After hurried preparations, the massive expedition fleet leaves Safeton for the North. The party are travelling with the patriarch on the his ship The Cleansing Light. The trip proves to be uneventful until very near to their first object ships are seen off in the distance.  As the ship get closer, the lookout shouts down from the crows nest, "Northerner!"  The trumpets sound and the sailor and soldiers move to their battle stations.  Despite the size of the expedition's fleet the northerners are not deterred and rapidly close with the fleet.  The fleet begins to engage the northern ships with ballistae and catapults. Flaming arrows and burning pitch arc towards the northern ships.  The first two ships from the Cleansing Light are direct hits on one of the northern ships. It bursts into flames and its remains quickly sink from view.  However, the northerners press on and soon they are within boarding range of several of the fleets ships. A particularly aggressive ship ma

The Northern Expedition - A Call to Arms

  After the battle at the Great Henge, the party search in vain for any traces of Nerak. The remnants of the orc armies fled the Fled the Wild Woods. Many of them did not make to the boundary of the forest with the elves and the forest killing many of the orcs. The pitiful remains of the orc forces would take years to be rebuilt. The party returned to the Great Grove where the High Druid of the Wild Woods thanked the party for their services. The high Druid gave each member of the party an item of great value to reward them. Adrahil – Troll Slayer – Long Sword +3 to hit any creature. +4 to hit trolls. Damage 2D8+4. Any hit on a troll cause permanent damage which cannot be regenerated. Kallista – Mantle of Spell Resistance – When you wear this cloak, you have advantage on saving throws against all spells. Nidal – Oathbow – Elven Long Bow – When you nock and arrow on this bow it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack,

The Attack on Stone Keep

Having rushed out of the Weary Traveler. The party is confronted by chaotic scenes as the people of Stone Keep rush to defend their town. Bright objects suddenly appear in the sky hurtling towards the town and its walls - flaming catapult stones!  Adrahil, Kallista, Nidal, and Nodrog take up positions on the walls. Looking down, they see masses of orcs covering the fields and surrounding countryside. Moving among the orcs are the larger shapes of giants and trolls. The party manages to kill a giant, but the orcs continue to press their attack. Scaling ladders are placed against the walls and the orcs begin trying to swarm over the walls.  Nidal is determined to stop the orcs, but the rest of the party convinces her to leave the fight so that the orcs do not capture the staff of the wilderlands. The party rushes through the burning streets to the temple of light.  Inside the temple of light the party is shown an entrance to a secret tunnel that leads out of the town. Nidal reluctantly a

Stone Keep - Arrival

 The party arrives at Stone Keep. After paying the entry tax and tying the bands of peace on their swords, daggers and other weapons, they enter the town and part ways with the caravan.   It is close to dinner time so the party decides to find an inn. The gate guard directs them to the Weary Traveler.  After seeing that their horses are properly stabled, they enter the inn and are greeted by the sight of an inn doing a thriving business. The main room of the inn is crowded and noisy. They find a table, sit down, and order some beer. The beer is delicious.  While the party orders food, Nodrog talks to Cullross, the owner/bartender, about getting some rooms for the night. Cullross shows Nodrog the rooms and gives him the keys.  After dinner, Nidal decides to go to the Temple of Light to pray. There she meets Brother Brodribb. He lets Nidal know about the increasing number of orc raids and attacks that seem to be happening around Stone Keep.  Meanwhile in the bar, the party also hears som